Changeling: the Dreaming
Changeling is relatively unique within the World of Darkness in
that it is more light-hearted, and is probably the most appropriate for
younger children. The high-fantasy elements can really make an
interesting Chronicle, and a pleasant diversion from an angst-driven
Vampire chronicle.
Fundamental to the Changelings are their cantrips. These
wide-ranging magical effects are second in power only to the mage's
command of reality; they are quite varied and can even be fun to play
(particularly when the players get creative with their Bunks). To help
make cantrip-casting run smoother, I wrote Cantrip
Casting 101.
The Changeling Kiths
The different Kith are all strongly archetyped. It is fairly easy
to play a changeling, but in our demo games we have found that
identifying each kith with well-known characters helps novice players
get into their roles. Here are some samples:
- Boggans: Helpers and quiet laborers. Examples: Hobbits
from Lord of the Rings, Rumplestilskin, the three fairy guardians in
Sleeping Beauty. Most are Seelie (Rumplestilskin was probably unseelie
though)
- Eshu: Travelling Tale-spinners. Examples: Indiana
Jones, Gypsies
- Knockers: Mechanics/builders. Examples: The Wizard of
Oz (once revealed), Wile E Coyote, Tim “the Toolman” Taylor
- Pooka: Tricksters and Pranksters. Examples: Puck (from
Midsummer Night's Dream) is the archetype for this Kith; Harvey (from
the classic movie of the same name), Bugs Bunny, Loki, or any other
prankster.
- Redcaps: Brutes. Examples: the Tasmanian Devil
- Satyrs: Romancers. Examples: Casanova, Pan, Pepe LePeu
(for the younger kids)
- Sidhe: Lofty Nobles. Examples: Oberon and Titania (from
Midsummer Night's Dream), or any of the Elves from Lord of the Rings;
the evil queen from Snow White is a good Unseelie Sidhe
- Sluagh: Creepy. Examples: Wednesday Addams (or most of
the rest of the Addams family), Most of the characters from Nightmare
Before Christmas.
- Trolls: Noble Warriors. Examples: Lancelot, Superman,
Worf
Adventure Ideas
These are some adventure ideas that I have run or been involved
in. Feel free to adapt them.
- The motley helped the Duke of Las Vegas rescue his chief
artisan (a knocker). In the process, they uncovered a plot by an
estranged Sidhe, who had connections to the Shadow Court, and handed
her over to the Duke's justice.