General straight-forward combat deck. Kill things, kill more things, and mash them into little pieces.
Characters | Sept Deck | Combat Deck | |
Gere Hunts-the-Hunters | Beat Unmerciful | ||
Scratches at Fleas | Dodge x2 | ||
Allison Kachina | Evasion x2 | ||
Thomas Kachina | Fast Strike | ||
Head Wound x2 | |||
Lucky Blow x2 | |||
Maim | |||
Mangle x2 | |||
Massive Wound x2 | |||
Ribs Crushed | |||
Septum Crushed x2 | |||
Stinging Wound | |||
Vital Blow x2 | |||
Battle Fervor x2 | |||
Frenzy | |||
Gang Beating x2 | |||
Shieldmate x2 | |||
Hunting Party x2 (or Surprise Ally x2) |
This deck is the championship Red Talons deck. With it, I won the Rage tourney at GenCon 2000 and 2001. Following that, I retired the deck. This was both my favorite deck and my strongest - I think I perfected it as a labor of love. This one's a wolfpack, heavily supported by gifts. Pack Attack big enemies, and use gifts to their best effect. Check it out!
Characters | Sept Deck | Combat Deck | |
Fireclaw | Avahuasca x2 | Scream of Gaia x2 | Bitch Slap |
Old Storm Chaser | Dreamspeaker Mage | Trackless Waste x3 | Bite x2 |
Growls at Moon | Wolf-Spirit x3 | True Fear x3 | Lucky Blow x2 |
Amari Howls-from-Soul | Caern of the Weeping Daughter x2 | Impergium | Off-Balanced Attack |
Frenar | Elder Vampire | Kinfolk Den | Over-Extended Attack x2 |
Nexus Crawler | Serene Wilderness x2 | Reckless Swing x2 | |
Pentex Refinery | Surprise Attack x2 | ||
Samuel Haight | Stinging Wound | ||
Sower-of-Thunder | Telling Blow x2 | ||
Mantle of El Dorado | Attacking the Wyrm X2 | ||
Visit from White Father x3 | Battle Fervor x2 | ||
Beastmind x2 | Frenzy x2 | ||
Catfeet x3 | Hunting Party x2 | ||
Gaia's Vengeance | Pack Defense x2 |
When attacking enemies, use pack attacks such as Hunting party and Attacking the Wyrm. Defend likewise with Pack Defense. All the combat cards are low-rage, high-damage, and it is uncommon for this pack to enter Crinos at all. It certainly is not necessary, since with Amari, even Frenar can Bite for 3 points of damage.
Use gifts such as True Fear or Scream of Gaia to prevent the target(s) from playing combat cards. Attack with as many as possible, using Wolf-Spirits to augment your numbers. Use Gaia's Vengeance as a last resort, as it is easily canceled; use it as a last strike if you need to. Old Storm Chaser can easily kill a Nexus Crawler with a Bite and Gaia's Vengeance, but it is much easier to kill it with a Surprise attack, 2 Bites, and a couple of Lucky Blows.
Avoid attacking things that can frenzy; attacking other Garou is a bad idea. Frenzy yourself only to get enough cards in your hand to kill a foe. Battle Fervor works much better in a pack deck, and it has the added benefit of giving two attacks. The biggest weakness of this deck is facing a Wyrm character who goes into a Gang-Beating Frenzy. When facing such a frenzied opponent, drop them into a snowbank with Trackless Waste, or use Catfeet to avoid almost anything he throws at you.
Umbra Deck: Get into the Umbra and stay there. All enemies here are either more difficult or impossible to fight in the real world. Watch out for Gates of Malfeas.
Characters | Sept Deck | Combat Deck |
Shakey Mac | Dreamspeaker Mage | Block and Strike x2 |
Naomi | Flame Spirit x3 | Evasion x2 |
Dreams of Wonder | Caern of the Snow Leopard x2 | Fast Strike x2 |
Rainpuddle | Caern of the Waking Dream | Feint x2 |
Fist of the Comet x2 | Fetal Position | |
Drattosi x3 | Lucky Blow x2 | |
Morozhki x2 | Off-Balance Attack | |
Pattern Spider x3 | Over-Extended Attack x2 | |
Bane Arrow x2 | Redirected Attack x2 | |
Mokole Hide x2 | Sap Spirit x2 | |
Nightmare Coin | Stinging Wouond | |
Crescent Moon x2 | Surprise Attack x2 | |
Mother's Touch x3 | Umbral Escape x2 | |
Spirit Drain x2 | Umbral Flurry x2 | |
Glade Child |
Quest Deck: Five low-renown garou trying to redeem themselves in the eyes of their elders. This deck has the advantage of earning points quickly when things go right, but can be slow to get started.
Characters | Sept Deck | Combat Deck |
Meet Longtooth: A nasty Wyrm deck using Longtooth Soulkiller as the primary instrument of destruction. He excels at that, and the other support characters help too.
Characters | Sept Deck | Combat Deck |
Longtooth Soulkiller | Beat Unmerciful | |
Chirox the Unfeeling | Dodge x2 | |
Blossom | Evasion x2 | |
Jonathan Roark | Fast Strike | |
Head Wound x2 | ||
Lucky Blow x2 | ||
Maim | ||
Mangle x2 | ||
Massive Wound x2 | ||
Ribs Crushed | ||
Septum Crushed x2 | ||
Stinging Wound | ||
Vital Blow x2 | ||
Battle Fervor x2 | ||
Frenzy x2 | ||
Gang Beating x2 | ||
Shieldmate x2 | ||
Huntin Party x2 (or Surprise Ally x2) |
7th Generation Magi deck: Works surprisingly well. Stop combats when you need to, strike quickly when you can, and avoid as much as possible. Let your foes weaken each other, then strike.
Characters | Sept Deck | Combat Deck | |
Snickers | Dreamspeaker Mage | Air of Authority x3 | Bitch Slap x2 |
Old One-eye | Kinfolk Veterinarian | Knife Wind x3 | Block x2 |
Tamara Lovegrove | Mad Scientist x2 | Splinter the Weakened Mind x3 | Dodge x2 |
Johnson P Donovan | Red-Headed Stepchild | Swift Reconnaissance x2 | Evasion x2 |
Kitalid the Deceiver | Tremere Warlock x2 | Taste of Pain x3 | Fancy Footwork x2 |
Progenitor Mage x2 | Mage of the Celestial Chorus | Fast Strike x2 | |
Caern of Rytthiku | Priest x2 | Feint x2 | |
Flak Jacket x2 | Septum Crushed x2 | ||
Sub-Machine Gun x2 | Vital Blow x2 | ||
Friends in High Places x2 | Taking the Death Blow x2 |
World of Darkness | Werewolf | Rage | Red Talons |
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