Malik is the Center of power for the Duchy of Cuthia. It was founded by and named for the Cuthian chief who agreed to serve Ossav in exchange for land and security. It lies on the south shores of Lake LLLLL, at the mouth of the RRRR river.

The mines near Malik provide a healthy supply of copper, tin, and iron; other metals are also mined. The gnomes nearby also produce gemstones, but these are generally not exported.

History

People

45000 humans, 17000 orcs, gnomes, bugbears, other goblinoids.

Rulership

Duke Tarnuk of Cuthia rules strongly, and is crafty enough to find allies in several places where most rulers would hesitate. He is good friends with all three orc tribes which dwell within Cuthia (Vile Rune, Dripping Eye, Broken Bone)

Armed Forces

Malik is currently slowly increasing its military strength independently of Kelevantia. A few tribes of goblins have recently immigrated.

Sections of Town

Sites around Rhynn

Churches

Taverns & Inns

The Gilt Hilt: a tavern directly outside the Duke's palace. Recently rebuilt after a fire, this tavern is frequented by several members of the Blades of Fear. The Guild meeting hall is accessed through a tunnel from the tavern, and is actually inside the thick wall of the Ducal Palace

Personalities

Warriors

Mages

Priests

Organizations

Thieves' Guilds

The Blades of Fear: a well organized thieves guild that operates in Malik. Their distinctive tattoo is a skull above four wavy-bladed daggers, point down. Organized into four relatively distinct "bureaus" - fencing and smuggling, assassination, espionage, and burglary. The guild is run by a guildmaster usually selected from one of the four bureaus, although each bureau is fairly independent. The guild also has ties to the Duke, although this is not widely known.

Ganae Gazetteer

Kingdom of Kelevantia

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