Geography

The jungles of Jassiol are perhaps the most extensive in the world. Covering much of the entire northern tip of Fe'ansia, the Jassiol jungles are home to a wide variety of plant and animal life. Jassiol is very wild with various animals, a fair amount of exotic creatures, a great many food-bearing plants including some that are unique to the area. Large groups of lizardmen, tasloi, kech, and other jungle-dwelling races all inhabit the jungle's interior. A tribe of elves also dwells within, but are very reclusive. Several tribes of human savages also make the teeming jungles their home.

The eastern coast is inhabited in several places by Kelevantian outposts. The jungle's savage inhabitants are kept out with heavily defended wooden palisades, and security is a major concern. The outposts serve as trading posts with the more civilized tribes, as well as a launching point for further explorations. Kelevantia maintains one battle group on patrol in the Jassiol area for support of any of the outposts. Unfortunately, all the precautions Kelevantia has made do not insure invulnerability. Several outposts have been sacked over the years, three burned to the ground, and two have disappeared without a trace. With Kelevantia's attention turned toward Ossavia for the past few years, the Jassiol colonies were not protected or governed over as well as they should have been.

The Jassiol river and its tributaries spread throughout the jungles. Many navigable rivers are patrolled and kept safe. Further up most rivers, the brush grows much thicker, and the savages fight against any unwelcome intrusion. Many are the exploration teams which have never returned.

The interest in the Jassiol region might be insignificant, but gem-rich caverns have been reported in the hills near the jungle's center. Many of the tribes use uncut gemstones as a trade exchange with the Kelevantians, so there is some substance to these reports. The Jassiol jungles also host several species of plant life which are extremely valuable for magical research and components in spellcasting and magecraft. Most of the plant life and many varieties of animal life grow at a faster rate than normal, thus preventing any clearing of the jungle areas for long.

History

Originally, before the rise of Malazhi, the region was a lush rain forest inhabited by large numbers of sylvan elves, as well as the other present inhabitants. It is thought that the Malazhi mages enchanted the land to make it more bountiful and lush, providing an increased food supply. They increased the growth of the plant and animal life in the region through the use of magic to avoid depleting the resources. When Malazhi fell, the majority of the sylvan elves fled the jungles, which began to grow unchecked. Only isolated pockets of elves survive.

Peoples

Most of the savages of the Jassiol jungle have dark brown skin, with hair color ranging from brown, black and some green tones. Eyes are also dark colored. All tribes generally use spears, clubs, slings, blowguns and knives; blowgun darts are usually coated with poison.

Barderits: unusually violent, downright hostile to colonists from Kelevantia and Nelistan. They worship a being called Atzian, and are cannibals. As part of the initiation into manhood, Barderits drink blood from slain enemies under a special ritual which turns their hair blood-red. They believe that it strikes fear into the hearts of their enemies, and in many cases it works. They capture tribesmen from other tribes to appease their horrible patron's blood-hunger. They have found that the Kelevantian colonists make far easier targets.

Neaulets: generally slightly lighter-skinned and haired than the other tribes, probably due to interbreeding with earlier waves of colonists (which failed in their attempts to tame the jungle). One of the tribes that works with the colonists. They have adopted some of the Kelevantian ways, and worship some members of the Greek pantheon, using slightly different names (probably as a result of earlier expeditions). They make hide armor out of alligator skins

Osterits: good hunters, some members practice cannibalism. They have a number of witch-doctors, more than most other tribes. The tribe is not particularly numerous. Usually dress entirely in animal skins

Triteniocs: most primitive tribe known. Very prone to violence, they raid other tribes frequently for possessions and food. Their knowledge of jungle lore is better than most tribes. They smear certain plants on their skin from a young age, which lightens the skin and begins to turn it green (to improve their camoflage). The plants also have a mild narcotic and hallucinogenic effect, and incites the warriors to greater violence.

Varthraucs: a tribe of savages that are obviously not human. The average Varthrauc is a little under four feet tall, very shaggy, and bearded. They are unusually broad as well (in fact they look a lot like dwarves, to those who know what dwarves are). Xenophobic, but not particularly violent. They are very good at setting traps for animals, and live in the northern areas of the jungles. They are afraid of the ocean though.

Kelevantians: Kelevantia has established several colonies along the coasts of the Jassiol region. Many of these are simple forts, acting as bases for explorers and missionaries. Some of the tribes cooperate with the Kelevantians. There are also some settlers who seek the hidden wealth in gems

Villages

The colonies have only gotten fairly well established in a few key areas. Their colonies have been restricted to a long coastal strip of land. Because of this, and because some of the savages are not particularly friendly, losing a whole fort is not unheard of.

Kadai - a native village along the coast, which was taken over by a Kelevantian mining company, in order to mine gems from the nearby hills. The savages there were not very hostile, and somewhat curious.

Adventure Ideas

Trade Problems: The gnomes are not exactly happy to have humans coming in to mine the gems; they don't mind trading with the savages for food (the gnomes consider the savages humorous), and giving them a few nice sparklies (generally, the stones that the gnomes reject). However, some of the colonists have taken advantage of the savages' ignorance, and started trading metal weapons for gemstones. The gnomes generally did not trade metal items, keeping that lore to themselves in case the savages ever attacked. The humans' trading practice deeply worries some of the gnomes.

Oppressive Barons: When Kelevantia was founded, several nobles were exiled, and other minor nobles that are not happy with the current political situations, granting serfs more rights (serfs were so much easier to control when you could oppress them a little). An exiled baron with enough wealth to keep a strong presence, and keep away from Kelevantian priest's eyes, has started to oppress the local savages. With the savages firmly oppressed, a gemstone exploitation operation could become very profitable.

Struggle for Survival: A lot of the colonies have had problems just staying around. Some of the savages are not particularly friendly (particularly the cannibals), and losing a whole fort is not unheard of. A lot of times, the savages are considered too dangerous, which is why a lot of expeditions fail. The colonies have only gotten fairly well established in a few key areas. Players could help a struggling colony to survive, or try to tame a chunk of land for themselves.


Ganae Gazetteer

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